Hope the lists below will be useful for you.

books & articles


on (ui/ux)design & research:

  • Don’t Make Me Think, Revisited: A Common Sense Approach to Web Usability | by Steve Krug
  • Atomic Design | by Brad Frost
  • Refactoring UI | by Adam Wathan, Steve Schoger
  • UX Collective
  • Rocket Surgery Made Easy: The Do-It-Yourself Guide to Finding and Fixing Usability Problems | by Steve Krug
  • The business value of design | McKinsey Quarterly
  • Service Design: From Insight to Implementation | by Andy Polaine, Lavrans Løvlie, Ben Reason
  • The User Experience Team of One: A Research and Design Survival Guide |by Leah Buley
  • Universal Methods of Design: 100 Ways to Research Complex Problems, Develop Innovative Ideas, and Design Effective Solutions | by Bella Martin (Goodreads Author), Bruce M. Hanington
  • Interviewing Users: How to Uncover Compelling Insights | by Steve Portigal
  • How to Do Things with Words | by J.L. Austin


on games & gamification:

  • Anything by the Gamification Group
  • The Art of Game Design: A Book of Lenses | by Jesse Schell
  • Reality is Broken: Why Games Make Us Better and How They Can Change the World | by Jane McGonigal
  • Homo Ludens: A Study of the Play Element in Culture | by Johan Huizinga
  • The Grasshopper: Games, Life and Utopia |by Bernard Suits
  • Flow: The Psychology of Optimal Experience | by Mihaly Csikszentmihalyi
  • Actionable Gamification: Beyond Points, Badges, and Leaderboards | by Yu-kai Chou
  • Rules of Play: Game Design Fundamentals | by Katie Salen, Eric Zimmerman
  • Nudge: Improving Decisions About Health, Wealth, and Happiness | by Richard H. Thaler, Cass R. Sunstein
  • Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture | by David Kushner


  • (free mock-ups and textures)
  • A guide on how to make a portfolio for service designers
  • flaticon (basis of creating vector assets)